Independent research · Reader first
Start with a question. Leave with a clearer answer.
This library collects focused research on business, products, and creative work. Each report states its background, question, and main sources before opening up the findings, evidence, and limitations—no knowledge of the repository is required.
- Published
- 9 research reports
- Languages
- English / 简体中文
- Latest update
- 2026-09-07
All research
Choose the question that matters to you. The library is intentionally quiet while the collection is still small.
Crowdfunding products & indie games
The report compares the profit structures and platform fit of mainstream Chinese and international crowdfunding, then tests when crowdfunding can still provide funding or publicity for an independent video game.
Useful for: readers comparing product economics, platform roles, and the funding or promotional value of crowdfunding for independent games.
Indie game crowdfunding fit
A focused comparison of seven crowdfunding-fit patterns, current BackerKit and Modian snapshots, released cases, high-risk counterexamples, shared case properties, and platform evidence.
Useful for: readers studying which indie-game and offer properties appear together in funded or delivered campaigns.
Starter Story online business study
Combines a 349-project revenue study with platform-wide product-form statistics to show which online businesses report higher revenue and how their operating burdens differ.
Useful for: readers comparing reported revenue, online delivery models, and where AI-assisted production is most plausible.
Traditional content platforms
Zhihu's 2025 revenue fell 23.6%, while operating expenses equaled 130.8% of gross profit. The report tests replacement and adjacent-product hypotheses without treating them as proven opportunities.
Useful for: readers examining the remaining value, replaceability, and adjacent opportunity evidence around established content platforms.
What technical content will developer-tool companies keep paying for?
Six specialist suppliers, current prices and recurring client programmes separate tested code tutorials from generic articles facing direct AI price pressure.
Useful for: technical creators deciding whether to sell tutorials, integration guides, ordinary SEO articles or a recurring content programme.
Where can SDK implementation services enter an automated market?
Six generator families, 30+ adopters and quantified implementations show why specification repair, multi-language acceptance and releases remain paid work after code generation.
Useful for: API companies and implementation suppliers separating a free generator from the engineering needed to ship reliable client libraries.
What version-control migration work will 6–50 person game studios pay for?
Two survey frames, five current solution routes and named migrations identify a narrow cutover for active, asset-heavy repositories without treating tiny-team setup as a service market.
Useful for: studios and technical suppliers comparing Git, P4 and managed-cloud migration responsibilities, prices and production risks.
What game-analytics implementation work remains worth paying for?
Five platform routes, public prices and customer cases show that event governance, quality checks and warehouse handoff retain value while basic tracking and dashboards do not.
Useful for: studios, publishers and data implementers deciding what to buy after adopting a free or inexpensive analytics platform.
Is there still room to build in web screenshot and PDF automation?
Uses 36 paid products, 53 customer implementations, and eight comparable prices to rule out generic rendering and identify document implementation and vertical branded-image workflows.
Useful for: solo developers deciding between screenshot/PDF products, implementation, monitoring, visual testing, and template-image workflows.
Reports open in a concise reading mode. Switch to the full view whenever you want the supporting evidence, examples, and caveats.